Robots Among Us: Report Looks At Future of AI, Living With Robots

The Halcyon Showcase was designed to be only the beginning of a national and global dialogue on the future of robotics policy. Several recommendations in the report are centered around the creation of groups of experts and advisory structures designed to continue the expansion of knowledge and policies pertaining to robotics and AI.

Tend's Smart Cloud Robotics Platform

Tend in.view™ (which stands for "intelligent view") software is a cloud-based robot performance management solution. It lets users remotely monitor and analyze the performance of their production robots in real time, from any location, via their mobile device.

How Will Robots Learn?

The basic idea of AI problem-solving is very simple, but its implementation is not so simple. The AI robot collects information about a situation through sensors. The computer compares this information to stored data and decides what the information suggests. The computer runs through various possible actions and predicts which action will be most successful based on the collected information.

Be Polite to Machines!

Machines won't be receptive to emotional, snide, impetuous, plaintive, vague or rambling communication. The algorithms will gently correct our moods and keep inquiring, relentlessly reasonable - or push the matter off to be dealt with later because they're not getting a useful answer from us.

Autonomous Driving Technology

We believe three components are critical for turning self-driving cars into a mass product: power-efficient hardware, optimized algorithms and a solid regulatory environment. While none of these components are fully ready at this stage, competition and advances in technology are speeding the process for the first two.

Artificial Intelligence Fever in Japan: 40000 people visited first Japan AI expo

Though AI topics are not new to Japan and the companies promoting their products were not completely new; all of sudden a surge, huge interest in Artificial Intelligence among most of the mid aged workers, salary men in Japan has risen.

Artificial Intelligence and Skynet

An intelligent yet evil operating system connected to nearly every device we use on a daily basis. Seems like science-fiction-but are we starting to live in this kind of world?

Nvidia's Robotic Platform

By continuing to add more computing capabilities for AI on edge devices with NVIDIA Jetson, and more tools and platforms to accelerate robotics development, like Isaac and the Jetson robotics reference platforms, we can help researchers and companies build robots that are more capable, less expensive, and safer to deploy.

ChatBots for Senior People and Patients with Alzheimer's Disease

We believe that this technology will allow senior people and Alzheimer's disease patients to fully experience the joy of communication.

Deep-Domain Conversational Artificial Intelligence

Conversational applications may seem simple on the surface, but building truly useful conversational experiences represents one of the hardest AI challenges solvable today.

The New Emotive AI Companion for Older Adults

The cognitive computing tech we developed enables ElliQ to not only react to commands but also proactively suggest activities for the older adults, such as going for a walk based on the weather, reading the news, finding new music, or video-chatting with a friend.

Deep-Domain Conversational AI

Deep-Domain Conversational AI describes the AI technology which is required to build voice and chat assistants which can demonstrate deep understanding of any knowledge domain.

Deepmind and Blizzard to Release Starcraft II as an AI Research Environment

From DeepMind:   For almost 20 years, the StarCraft game series has been widely recognised as the pinnacle of 1v1 competitive video games, and among the best PC games of all time. The original StarCraft was an early pioneer in eSports, played at the highest level by elite professional players since the late 90s, and remains incredibly competitive to this day. The StarCraft series’ longevity in competitive gaming is a testament to Blizzard’s design, and their continual effort to balance and refine their games over the years. StarCraft II continues the series’ renowned eSports tradition, and has been the focus of our work with Blizzard. DeepMind is on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be told how. Games are the perfect environment in which to do this, allowing us to develop and test smarter, more flexible AI algorithms quickly and efficiently, and also providing instant feedback on how we’re doing through scores... (more)

Virtual Immortality: Reanimating characters from TV shows

From James Charles, Derek Magee, David Hogg: The objective of this work is to build virtual talking avatars of characters fully automatically from TV shows. From this unconstrained data, we show how to capture a character’s style of speech, visual appearance and language in an effort to construct an interactive avatar of the person and effectively immortalize them in a computational model. We make three contributions (i) a complete framework for producing a generative model of the audiovisual and language of characters from TV shows; (ii) a novel method for aligning transcripts to video using the audio; and (iii) a fast audio segmentation system for silencing nonspoken audio from TV shows. Our framework is demonstrated using all 236 episodes from the TV series Friends (≈ 97hrs of video) and shown to generate novel sentences as well as character specific speech and video... (full paper)  

Artificial Intelligence Produces Realistic Sounds That Fool Humans

From MIT News:   Video-trained system from MIT’s Computer Science and Artificial Intelligence Lab could help robots understand how objects interact with the world.  Researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have demonstrated an algorithm that has effectively learned how to predict sound: When shown a silent video clip of an object being hit, the algorithm can produce a sound for the hit that is realistic enough to fool human viewers. This “Turing Test for sound” represents much more than just a clever computer trick: Researchers envision future versions of similar algorithms being used to automatically produce sound effects for movies and TV shows, as well as to help robots better understand objects’ properties... (full article) (full paper)  

Records 121 to 135 of 138

First | Previous | Next | Last

Featured Product

REIKU's Cable Saver™ - The Most Versatile Modular Robotic Cable Management Solution

REIKU's Cable Saver™ - The Most Versatile Modular Robotic Cable Management Solution

REIKU's Cable Saver™ Solution eliminates downtime, loss of revenue, expensive cable and hose replacement costs, maintenance labor costs. It's available in three sizes 36, 52 and 70 mm. All of the robots cables and hoses are protected when routed through the Cable Saver™ corrugated tubing.The Cable Saver™ uses a spring retraction system housed inside the Energy Tube™ to keep this service loop out of harms way in safe location at the rear of the Robot when not required. The Cable Saver™ is a COMPLETE solution for any make or model of robot. It installs quickly-on either side of the robot and has been tested to resist over 15 million repetitive cycles. REIKU is committed to providing the most modular, effective options for ensuring your robotic components operate without downtime due to cable management. www.CableSaver.com